YoVDO

GitHub and Hazel - Game Engine Series

Offered By: The Cherno via YouTube

Tags

GitHub Courses Version Control Courses Game Engine Development Courses

Course Description

Overview

Learn how to integrate GitHub with the Hazel game engine project, covering version control, collaboration, and project management. Explore commits, Premake configuration, wiki creation, and cross-platform development for Mac OS. Address build failures, understand static vs dynamic runtime differences, and enable asserts for improved debugging. Gain practical insights into professional game engine development workflows and best practices.

Syllabus

Intro
GitHub
Commits
Premake
Collaboration
Projects
Wiki
Mac OS
Build fails
Static vs Dynamic runtime
Enable asserts
Outro


Taught by

The Cherno

Related Courses

Code-It-Yourself 3D Graphics Engine - Texturing and Depth Buffers - Part 4
javidx9 via YouTube
DirectX 11 Integration in CryENGINE 3 - Features and Improvements
Nvidia via YouTube
C# Game Engine Code Review - Building a 3D Renderer at 16
The Cherno via YouTube
Rendering Lines in a Game Engine - Game Engine Series
The Cherno via YouTube
Universally Unique Identifiers - Game Engine Series
The Cherno via YouTube