Getting Started With Procedural Mesh Generation - Inside Unreal
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore procedural mesh generation in Unreal Engine with Technical Artist and UK Evangelist Arran Langmead in this comprehensive video. Learn how to use the procedural mesh component to build art tools, focusing on a stylized tree generator that combines splines and random mesh generation for creating animated foliage assets. Discover the benefits, performance impacts, and practical applications of this technique, including LOD creation, material and texture implementation, and export workflows. Gain insights into using Quixel Mixer, understanding the project file and plugin, and potential future use cases for procedural mesh generation in game development and blockout scenarios.
Syllabus
Intro
Demonstration breakdown
Use cases
Geometry blueprint
Plugin
Increasing max loop count
Project component breakdown
Component blueprints
Benefits of use case
Benefits of Procedural Mesh Component
Performance impact
LODs
Duplicated Vertices
Component to static mesh for large scale uses
Base code concerning components
Materials & textures
Export workflow
Using Quixel Mixer in use case
Evangelism Overview
How to use the project file & plugin
Future use cases of this tool & plugin
Blockout use cases
Stream wrap up
Taught by
Unreal Engine
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