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Generative Liquid Paintings in TouchDesigner - Converting Shadertoy Shaders

Offered By: The Interactive & Immersive HQ via YouTube

Tags

Computer Graphics Courses Generative Art Courses Computational Fluid Dynamics Courses GLSL Courses Shader Programming Courses Digital Painting Courses Fluid Simulation Courses TouchDesigner Courses

Course Description

Overview

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Explore the creation of generative liquid painting effects in TouchDesigner through this 27-minute tutorial. Learn to adapt a GLSL shader containing fluid simulation techniques for use in TouchDesigner. Discover the process of converting shaders from Shadertoy to TouchDesigner, and explore tools for adding interactivity and enhancing the aesthetic of the original effect. Gain insights into the complex world of fluid simulation in computer graphics, and understand how academic techniques are translated into shader languages. Follow along as Jack DiLaura guides you through the implementation, providing access to necessary GLSL code and additional resources for further exploration of fluid simulation techniques and shader conversion methods.

Syllabus

Generative Liquid Paintings in TouchDesigner


Taught by

The Interactive & Immersive HQ

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