Game Server Performance on Tom Clancy's The Division 2
Offered By: GDC via YouTube
Course Description
Overview
Explore the technical challenges and solutions in game server performance for Tom Clancy's The Division 2 in this 2020 GDC Virtual Talk. Delve into parallelization and multithreading techniques as Ubisoft's David Lind presents a comprehensive overview of CPU performance optimization. Examine high-level concepts, pipeline structures, and real-world examples, including thread priority issues, long task thread starvation, memory allocation contention, and an Open Beta crash. Gain valuable insights and take-aways for improving server performance in large-scale multiplayer games.
Syllabus
Intro
Contents
Introduction - Worlds
CPU performance-High level
CPU performance - Pipeline
CPU performance-Pipeline Live
Examples - Thread priority issue
Examples-Long task thread starvation
Examples-Memory allocation contention
Examples-Open Beta Crash
Conclusions
Take-aways
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube