Game Character Design - References and ZBrush Basics - Session 1
Offered By: McK via YouTube
Course Description
Overview
Begin the first session of a game character course by exploring essential references and receiving valuable advice for ZBrush. Dive into an introduction of commonly used ZBrush features, including brushes and UI tools. Learn time-saving techniques for efficient workflow and file management. Gain insights on the importance of consistent practice and perseverance in mastering 3D character creation. Discover recommended resources like Anatomy for Sculptors to enhance your understanding of character anatomy. Prepare for upcoming sessions by absorbing these foundational concepts and tips, setting the stage for creating impressive 3D game characters.
Syllabus
References
Pieces of Advice about ZBrush
ZBrush Brushes
ZBrush UI tools
Saving in ZBrush Advice
Taught by
McK
Related Courses
Get A Grasp! A Primer Course for Getting Your Comic StartedIndependent Character Design for Video Games
California Institute of the Arts via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Visual Storytelling for Film and Video Games
Ringling College of Art + Design via Kadenze Making Typeface Families
School of Visual Arts via Kadenze