From Battlegrounds to Fairways - Terrain Procedural Tools in Frostbite
Offered By: GDC via YouTube
Course Description
Overview
Explore the Frostbite Terrain Procedural Framework in this GDC conference talk presented by Julien Keable, Team Lead for Frostbite Terrain Tools at Electronic Arts. Discover how world artists create interdependent data layers to drive various aspects of the environment, including material selection, topology, object integration, and scattering. Learn about the advanced non-destructive GPU-based layer compositing system with data-driven behaviors that allow game entities to affect terrain. Gain insights into automated workflows that help artists iterate faster and save time on manual tasks, enabling them to focus on more critical aspects of game development. See how this framework is utilized in diverse EA titles such as Battlefield 2042 and EA Sports PGA Tour, demonstrating its versatility in creating massive amounts of quality content for different game genres.
Syllabus
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite
Taught by
GDC
Related Courses
Моделирование биологических молекул на GPU (Biomolecular modeling on GPU)Moscow Institute of Physics and Technology via Coursera Practical Deep Learning For Coders
fast.ai via Independent GPU Architectures And Programming
Indian Institute of Technology, Kharagpur via Swayam Perform Real-Time Object Detection with YOLOv3
Coursera Project Network via Coursera Getting Started with PyTorch
Coursera Project Network via Coursera