Flopping Successfully - Running a Studio Without a Huge Hit
Offered By: GDC via YouTube
Course Description
Overview
Discover strategies for sustaining an indie game studio without relying on blockbuster hits in this 32-minute GDC 2023 talk. Learn from Yngvill Hopen, CEO and Game Director at Henchman & Goon AS, as she shares insights on how her company has thrived for a decade without achieving massive commercial success. Explore alternative approaches to studio management, focusing on long-term sustainability rather than chasing elusive, lottery-like triumphs. Gain valuable perspectives on realistic goal-setting, maintaining financial stability, and fostering a resilient team in the competitive indie game development landscape.
Syllabus
Flopping Successfully: Running a Studio Without a Huge Hit
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube