Ferrofluids on Anything Inside of Cinema 4D Tutorial
Offered By: RocketLasso via YouTube
Course Description
Overview
Learn to create mesmerizing ferrofluid spike effects on various geometries in Cinema 4D with this comprehensive 51-minute tutorial. Master the use of Field objects and Vertex Maps to generate realistic ferrofluid animations on any type of 3D model. Explore techniques for preparing models with Volumes, setting up Vertex Maps, creating reflective materials, and applying complex deformations. Discover how to add Delay and Decay effects, implement Jiggle deformers, and apply the concept to diverse objects like logos. Gain valuable insights into advanced 3D animation techniques while following along with time-stamped sections covering each step of the process.
Syllabus
- New home for Rocket Lasso Live Archives: https://www.youtube.com/channel/UCC9UqUlSKcwq5u6MxqocVzQ
- Nice Ferrofluid Reference: https://www.youtube.com/watch?v=wHZDgSFzQ_s
- Preparing the model with Volumes
- Setting up Vertex Map on the low poly object to drive the high poly with a Plain Effector
- Basic reflective material
- Deform the low poly geometry in more complex ways
- Adding more Delay and Decay effects
- Jiggle deformer
- Driving dissimilar geometry
- Concept applied to other things. Logo for instance Neat spline mask!
- Did this help out? Want to support? www.patreon.com/RocketLasso
Taught by
RocketLasso
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