FBX 3D Avatar to Unreal Engine 5.1 - Retargeting Root Motion for Main Avatar and NPC
Offered By: Freedom Arts - 3D Animation & Game Developer via YouTube
Course Description
Overview
Learn how to import and retarget FBX 3D avatars in Unreal Engine 5.1 for use as main characters or NPCs in game projects. Master the process of retargeting with and without root motion, handling different scenarios for avatars with and without root bones. Follow along with this comprehensive, step-by-step tutorial featuring real-time keyboard and mouse demonstrations to successfully integrate 3D avatars into your UE5.1 projects. Gain valuable skills in 3D modeling, animation, and game development while exploring the intricacies of working with FBX files and root motion in Unreal Engine.
Syllabus
FBX 3D Avatar to Unreal Engine 5.1 - Retarget Root Motion + Main Avatar + NPC - Tutorial
Taught by
Freedom Arts - 3D Animation & Game Developer
Related Courses
Unreal Engine Interactive 3D: Blueprints, Animation, Audio, & EnvironmentsRochester Institute of Technology via edX Unreal Engine Interactive 3D: Sequencer-Cinematography, Interfaces, Visual Effects, Pipelines, and Production
Rochester Institute of Technology via edX Unreal Engine Foundations
Rochester Institute of Technology via edX Unreal Engine 4 C++ The Ultimate Game Developer Course
Udemy Unreal 4 C++ Multiplayer Master: Intermediate Game Dev
Udemy