Fastest Turnaround from Static Mesh to Fully Animated Character - Blender-Character Creator Pipeline
Offered By: Reallusion via YouTube
Course Description
Overview
Discover the fastest workflow for transforming a static 3D mesh into a fully animated character using Blender and Character Creator 4. Follow along as 3D Generalist Peter Alexander guides you through the process of rigging a character in Blender, importing it into Character Creator 4, and bringing it to life with advanced animation features. Learn how to select an appropriate 3D model, rig it in Blender, utilize Character Creator 4's auto-import and facial rigging capabilities, and batch import facial morphs. Explore animation techniques in iClone 8, including face puppeteering and LIVE FACE motion tracking. Gain valuable insights on creating expressive characters and optimizing your animation workflow in this comprehensive 21-minute tutorial.
Syllabus
INTRO: Select a 3D character model of your choice
STEP 1: Blender Character Rigging
STEP 2: Auto Import Meta-Rigged Character to Character Creator 4
STEP 3: Adding Facial Rigs in Character Creator 4
STEP 4: Batch Import Facial Morphs from Blender FBX
STEP 5: Check Animation in Character Creator and iClone
Animation Demo in iClone 8 : Tips and morph comparison normal vs exaggerated
Taught by
Reallusion
Related Courses
Get A Grasp! A Primer Course for Getting Your Comic StartedIndependent Character Design for Video Games
California Institute of the Arts via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Visual Storytelling for Film and Video Games
Ringling College of Art + Design via Kadenze Making Typeface Families
School of Visual Arts via Kadenze