Fantastic Bottlenecks and Where to Find Them - Unreal Fest Europe 2019 - Unreal Engine
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore common development pitfalls, render and content pipeline bottlenecks, and optimization techniques in this 39-minute conference talk from Unreal Fest Europe 2019. Discover ways to avoid and mitigate issues while improving visual fidelity and reducing realtime costs. Gain insights into texture compression, shader permutations, culling, material slots, draw calls, and simplified materials. Learn about lighting, textures, and collision complexity for photorealistic environments. Understand the impact of non-power-of-two textures, texel density, and physics LODs on performance. Acquire valuable content tips and tricks to enhance your Unreal Engine projects.
Syllabus
Intro
Introduction Ports
Common bottlenecks bestiary
Assets references
Non Power of Two Textures
Texture compression types - Choose compression type for the job Default compression
Shader Permutations
Culling
Material Slots
Texel Density
Draw Calls
Simplified Materials
Hide-and-Seek
Photoreal fans. Lighting
Photoreal fans. Materials
Photoreal fans. Textures DONTS
Sense of Depth
Collision complexity 83 ms
Physics LODS
Overlap Tests
Taught by
Unreal Engine
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