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Fallacies of Doom - Lessons Learned from Porting Doom 3 to Java

Offered By: NDC Conferences via YouTube

Tags

NDC Conferences Courses Game Development Courses C Programming Courses Memory Management Courses Inheritance Courses 3D Graphics Courses Immutability Courses Operator Overloading Courses

Course Description

Overview

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Explore the challenges and insights gained from porting Doom 3 to Java in this conference talk. Delve into the fundamentals of Java and game development, examining why Java isn't a major player in video game creation despite its widespread use. Learn about the differences between Java and C++, including operator overloading, unsigned primitives, and immutability. Discover areas where Java could improve by learning from C++, as well as instances where Java surpasses its predecessor. Investigate unfulfilled promises in Java's development and gain valuable lessons applicable to software engineering and language design. Gain a deeper understanding of memory management, type conversion, and floating-point operations while exploring the intricacies of game engine development.

Syllabus

Intro
Boring intro: history
Operator overloading
Unsigned primitives
Immutability, const vs final
Grandfather inheritance
Death by Macros
Hungarian Camels
CHOOSE THE FORM
Destructor
Default arguments
Inlining
The memory watcher
5.1.2. Widening Primitive Conversion
Floating point operator precedence
A backwards compatible story?


Taught by

NDC Conferences

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