Fallacies of Doom - Lessons Learned from Porting Doom 3 to Java
Offered By: NDC Conferences via YouTube
Course Description
Overview
Explore the challenges and insights gained from porting Doom 3 to Java in this conference talk. Delve into the fundamentals of Java and game development, examining why Java isn't a major player in video game creation despite its widespread use. Learn about the differences between Java and C++, including operator overloading, unsigned primitives, and immutability. Discover areas where Java could improve by learning from C++, as well as instances where Java surpasses its predecessor. Investigate unfulfilled promises in Java's development and gain valuable lessons applicable to software engineering and language design. Gain a deeper understanding of memory management, type conversion, and floating-point operations while exploring the intricacies of game engine development.
Syllabus
Intro
Boring intro: history
Operator overloading
Unsigned primitives
Immutability, const vs final
Grandfather inheritance
Death by Macros
Hungarian Camels
CHOOSE THE FORM
Destructor
Default arguments
Inlining
The memory watcher
5.1.2. Widening Primitive Conversion
Floating point operator precedence
A backwards compatible story?
Taught by
NDC Conferences
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