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Exploring the OpenXR VR Template - Inside Unreal

Offered By: Unreal Engine via YouTube

Tags

Unreal Engine Courses

Course Description

Overview

Dive into a comprehensive 2-hour and 54-minute video exploring the OpenXR VR Template in Unreal Engine 4.27. Learn about the production-ready OpenXR and its new VR Template, examining the Blueprint framework that powers the template's functionality. Discover how to customize the template for unique VR experiences. Gain insights into OpenXR basics, supported devices, VR pawn and camera setup, grab components, custom actors, and built-in menus. Explore practical examples of building custom input actors and engage with an extensive Q&A session covering performance, lighting, and additional VR development topics. Perfect for developers looking to enhance their Unreal Engine VR development skills and leverage the power of OpenXR.

Syllabus

Starting Soon
Countdown Video
News
Karma Earners
Community Spotlights
Inside Unreal Graphic
Stream Introductions
UE5 Early Access Community Creations Sizzle
Stream Overview
OpenXR VR Template in 4.27
What is OpenXR?
OpenXR Plugin
OpenXR Extensions
Learn More
Overview
Supported Devices
OpenXR VR Template
Runtime
Project Settings
New to VR?
VR Pawn and Camera
Syncing the VR
VR Spectator Camera
Scene Capture Component Note
Applying the Material to Spectator Camera
Grab Component
Logic Behind the Components
Interaction with Controllers
Custom Grab Actor
Blueprint Communications Note
Custom Grab Actor Continued
Recap
Custom Grab Type
Trigger Actor
Example of Building a Custom Input Actor
Built-in Menu
Questions and Answers
Performance & Lighting
Additional Notes
Further Questions and Answers
Information and Stream Wrap-Up


Taught by

Unreal Engine

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