Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques
Offered By: Michael Pavlovich via YouTube
Course Description
Overview
Learn how to create realistic log shapes and detailed wood textures in ZBrush with this comprehensive video tutorial. Master multiple flexible methods for generating log forms, then dive deep into wood and bark detailing techniques. Explore using Megascans to create custom brushes, applying stylized wood masks, and leveraging ZBrush's powerful tools like Dynamic Boolean, ZRemesh, and UV Master. Follow along as the instructor demonstrates advanced techniques such as separating bark from core wood, using Live Boolean for 3D print preparation, and adding finishing touches with FiberMesh for grass and fur. Gain valuable insights into professional workflows and time-saving tips throughout this nearly 2-hour long masterclass in digital wood sculpting.
Syllabus
- Intro
- Reference Image Import
- Tapering and Bulging a Log
- Dynamesh to ZRemesh Log
- Dynamic Boolean to ZRemesh Log
- Matching Reference Image
- Stylized Wood Mask and Inflate
- Rough blockout sculpt
- Concentric rings
- Megascan ZTL download and open
- XTractor to convert scan data to brush
- MRGBZ Grabber with scan data
- History Recall to copy scan data to your mesh
- UV Master & bake polypaint and normal
- Array Mesh
- Repeat to Similar Parts
- ZBrush Guides Wood and Bark Brush Pack
- Separating bark from core wood
- Live Boolean to check for 3D Print gaps
- Painting an image onto your model
- FiberMesh grass
- FiberMesh fur and polypaint
Taught by
Michael Pavlovich
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