Spooky Scene Workflows - Texturing and Composition - Week 3
Offered By: Pixologic ZBrush via YouTube
Course Description
Overview
Syllabus
Waiting Loop
A Haunting In Candyland
Welcome
Housekeeping
ZBrush Tombstone
__ Dynamic Subdiv
__ Deformer, Extender
__ Extend Object
__ Crease by Angle
__ Subtool, naming
__ Duplicate switch to Cube
__ Changing Edge amounts
__ Division Levels, Divide
__ TrimDynamics, BTD, Edge
__ MalletFast Brushes
__ OrbFlatten_Edge
__ PolyGroup, PolyLoop
__ UV, Low Poly, keep UVs
__ Base PolyGoup, UV, ZRemesh
__ Half res
__ Project History, SubDiv
__ Decimation Master
__ Export, Visibility Sets
__ Maya, Material ID, etc
Substance Tombstone
__ Create New File
__ Bake Texture Sets
__ Match naming advantage
__ Object Colors, Mat Colors
__ Start Baking
__ Inspecting the Bake results
__ Material, Presets, Layers
__ Material, Generator
__ Bake lights
__ Grunge Texture
__ Template creation
__ Photoshop, UV flip vertically
__ ZBrush, Import
__ Tweak Textures
__ Exploring texture results
Q PolyPaint vs. Substance
Q Links for ZBrush Live
Next Week, Cinema 4D , Redshift 3D
Thank you, and Bye!
Taught by
Pixologic ZBrush
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