Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting
Offered By: Pixologic ZBrush via YouTube
Course Description
Overview
Syllabus
Waiting Loop
Welcome
Housekeeping
Spooky House
__ Overview
__ Slime Bridge Detail
__ Today's Topic
Q Halloween Challenge
__ House, walkthrough
__ Landscape, walkthrough
__ Blocking and Primitive
__ ZModeler to Mask
__ Main Shape, scale 2nd edge
__ Dynamic Subdivision, smooth
__ Crease
__ Inset, to define Contour
__ Windows, Live Boolean
__ The importance of Vertices
__ Taper shaping Eye, Window
__ Limit Taper Function
__ Bend Curve, Live Boole
__ Array Mesh, Transpose
__ Gizmo tips, orientation
__ Dynamic Local Symmetry
__ Extender
__ Door, Boolean
__ Chimney, Twist, Bend
__ Sub Tooltips
__ Symmetry Copies, ReMesh
__ Eye, Window-cross, QMesh
Spooky Landscape
__ Define Ground Plane
__ Set UVs
__ Slice Curve Brush
__ Checking UVs
__ Shift Click Tab tip
__ Surface Noise, Alpha
__ Mask by Noise
__ Sharpen Mask, FiberMesh
__ Extending the Mask, Brushing
__ Fiber Mesh, Presets
__ Paint Version, Substance
__ Apply Last Action To All Submesh
Q Target Engine for the scene
Next Week Tease, Week 2
__ IMM, Insert Multi Mesh
Q IMM and Texture and Colors
Q Reduce resolution for final Export
Q Multiple materials in SubTools
Q Preview Substance in ZBrush
Q Substance, ZBrush, UV WFL
Wrapping up, Thanks and Bye
Taught by
Pixologic ZBrush
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