Don't Ship a Product, Ship Value - Start Your Minimum Viable Product With a Solution
Offered By: GDC via YouTube
Course Description
Overview
Discover the essential steps to maximize your game or software minimum viable product's success potential in this 20-minute GDC Virtual Talk from 2020. Kongregate's Janessa Olson breaks down the process of creating a solution-focused MVP, emphasizing the importance of delivering value rather than just shipping a product. Gain insights into effective development strategies, learn how to prioritize features, and understand the key elements that contribute to a successful launch. Apply these valuable lessons to your own projects and increase your chances of creating a compelling and marketable MVP in the competitive game and software development landscape.
Syllabus
Don't Ship a Product, Ship Value: Start Your Minimum Viable Product With a Solution
Taught by
GDC
Related Courses
Creative Programming for Digital Media & Mobile AppsUniversity of London International Programmes via Coursera Online Games: Literature, New Media, and Narrative
Vanderbilt University via Coursera Game Design Concepts
Canvas Network General Game Playing
Stanford University via Coursera Program Arcade Games - Learn Computer Science
Independent