Digging Deep - Voxel Plugin 2.0's Next-Gen World Creation Workflows - Inside Unreal
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore the cutting-edge world creation workflows of Voxel Plugin 2.0 in this comprehensive two-and-a-half-hour conference talk. Dive deep into the latest updates and next-generation editor and runtime tools presented by the team behind this groundbreaking plugin. Learn about the concept of voxels, their applications in popular games like Minecraft, Astroneer, and Just Cause 3, and understand why they are becoming increasingly important in game development. Discover the new framework, block rendering techniques, and licensing options available. Witness live demonstrations of world generation, mountain sculpting and painting, and the powerful graph system. Gain insights into creating diverse landscapes, including spheres, mountains, and foliage clusters. Whether you're a seasoned developer or new to voxel-based world creation, this talk offers valuable knowledge to enhance your game development skills.
Syllabus
Intro
Marketplace News
Introduction
Presentation Overview
What are Voxels
Why use Voxels
Minecraft
Astroneer
Seven Days to Die
Just Cause 3
Planet Coaster
Core
Hydronia
severed steel
Terraria
Park Beyond
The Tech
New Framework
Block Rendering
Licensing
Discord
World Generation
World Design
Sculpting Mountains
Painting Mountains
The Graph
Spheres
Mountains
Foliage
Tree Cluster
New Level
Taught by
Unreal Engine
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