Developing a C++ Gameplay Framework with Tom Looman - Inside Unreal
Offered By: Unreal Engine via YouTube
Course Description
Overview
Syllabus
- News & Community
- Guest introduction
- Demo start Action Roguelike Action System
- Open-source project
- WARPSQUAD Walkthrough & some "Actions"
- Simple Compact node trick
- A reason to use Rider w/ UnrealLink/RiderLink
- Attribute System Health, Mana, Strength, MoveSpeed, etc.
- Example of modifying Attributes with "Buffs" ActionEffect
- A Deeper look at FRuntimeFloatCurve
- ApplyAttributeChange & C++ Implementation using Unreal Property System
- Passing Events into C++ Functions for Event-based Systems
First Q&A Section
- Extending GameplayTagContainer FGameplayTagCountContainer
- DataAssets & Asset Management AssetBundles, Soft References & Achievement System Example
- A brief walkthrough of "Subsystems"
- "Loottables" as used with GameplayTags
- Second Q&A Section
- Custom Blackboard System & Utility AI basics
- A deeper dive into Utility AI
- Third Q&A Section
Taught by
Unreal Engine
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