Destructible Environments in Control - Lessons in Procedural Destruction
Offered By: GDC via YouTube
Course Description
Overview
Explore the technology and lessons behind creating the destructible world of the Oldest House in Control during this 30-minute GDC Summer 2020 session. Dive into Remedy's approach to procedural destruction, including principles of granularity, overlapping representation, and material-driven behavior. Learn about the destruction tool-chain, simulation entities, and optimization techniques used to bring the game's dynamic environments to life. Gain insights into the challenges faced and solutions implemented, such as quality of geometry, naming conventions, and performance testing. Discover how Remedy crafted a immersive, interactive world where players can manipulate and destroy their surroundings, enhancing the overall gaming experience.
Syllabus
Introduction
Introducing REMEDY
Introducing Control
Location
Haptics
Limitations
Principle of Granularity
Overlapping Representation
Breakable objects
Breakable interactible Props
Procedural Approach
Procedural Destruction - Why?
Material Driven Behavior
Geometry Layer
Simulation Entities
CHUNK - Bonds
Joints breaking
Destruction Tool-Chain
Auto Destruction Tool
Destruction Hierarchy
Optimizations
Particle Layer
Particle Simulation
Material Decals
Custom props and hazards
Lessons
Quality of Geometry
Name based conventions
Monolithic Destruction Tool
Performance and Testing
Conclusion
Taught by
GDC
Related Courses
Blending Gameplay and Storytelling with Timeline - 2019 ImprovementsUnity via YouTube Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube