Design, Production, Ballistics for Insurgency: Sandstorm - Unreal Fest Europe 2019
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore the design, production, and ballistics systems of Insurgency: Sandstorm in this Unreal Fest Europe 2019 conference talk. Dive into the intricacies of game development, including design documentation, production management, and time zone challenges. Learn about the comprehensive cosmetic system, covering collectibles, slots, subslots, morphs, and variations. Delve into the detailed ballistic system, examining weapon mechanics, ammo types, velocity deceleration, bullet penetration, ricochets, and armor hitboxes. Gain valuable insights into the technical aspects of creating a realistic first-person shooter using Unreal Engine.
Syllabus
Intro
Insurgency: Sandstorm
Personal Background
Time zone Challenges
1. Design/Production overview
Design Documentation
Design Meetings
Meeting Minutes
Production Management
Design and Production recap
Technical stuff!!!
2. Cosmetic System
Cosmetic System overview
Cosmetic System: Collectibles
Cosmetic System: Slots & Subslots
Cosmetic System: Cosmetics
Cosmetic System: Morph Targets
Cosmetic System: Variations
Cosmetic System recap
Ballistic System overview
Ballistic System: Weapon
Ballistic System: Ammo Type
Ballistic System: Velocity Deceleration
Ballistic System: Bullet Penetration
Ballistic System: Ricochets
Ballistic System: Armor
Hitboxes
Ballistic System recap
Taught by
Unreal Engine
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