YoVDO

Importing Daz Genesis 8.1 Avatar into Unreal Engine 5.1 - Tutorial

Offered By: Freedom Arts - 3D Animation & Game Developer via YouTube

Tags

Unreal Engine Courses Game Development Courses Daz Studio Courses 3d Modeling Courses iClone Courses Character Creator Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Learn how to import a Daz Genesis 8.1 3D avatar into Unreal Engine 5.1 for use as a game character or NPC with facial expressions and morph shape keys. Follow a comprehensive step-by-step process covering FBX export from Daz, importing into Character Creator 4.1 Transformer, exporting as Maya FBX, T-pose binding, UE5.1 import with morphs, retargeting, and blueprint setup. Gain insights on utilizing various 3D modeling and animation tools including Daz Studio, Character Creator 4, iClone 8, and associated plugins. Access links to required software, content resources, and additional tutorials to enhance your 3D animation and game development skills.

Syllabus

Intro
Export as FBX
Character Creator 4
Freedom Animation Pipeline
Unreal Engine 51


Taught by

Freedom Arts - 3D Animation & Game Developer

Related Courses

Using the ZBrush Pose Tools Plugin and Character Creator to Animate, Pose, and Organize Poses
Michael Pavlovich via YouTube
Posing a Custom ZBrush Character in Character Creator With Custom and Library Accessories
Michael Pavlovich via YouTube
Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories
Michael Pavlovich via YouTube
Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing
Michael Pavlovich via YouTube
Export Unreal Engine 5.1 Animation Sequence to iClone and Character Creator as rlMotion
Freedom Arts - 3D Animation & Game Developer via YouTube