Importing Daz Genesis 8.1 Avatar into Unreal Engine 5.1 - Tutorial
Offered By: Freedom Arts - 3D Animation & Game Developer via YouTube
Course Description
Overview
Learn how to import a Daz Genesis 8.1 3D avatar into Unreal Engine 5.1 for use as a game character or NPC with facial expressions and morph shape keys. Follow a comprehensive step-by-step process covering FBX export from Daz, importing into Character Creator 4.1 Transformer, exporting as Maya FBX, T-pose binding, UE5.1 import with morphs, retargeting, and blueprint setup. Gain insights on utilizing various 3D modeling and animation tools including Daz Studio, Character Creator 4, iClone 8, and associated plugins. Access links to required software, content resources, and additional tutorials to enhance your 3D animation and game development skills.
Syllabus
Intro
Export as FBX
Character Creator 4
Freedom Animation Pipeline
Unreal Engine 51
Taught by
Freedom Arts - 3D Animation & Game Developer
Related Courses
Using the ZBrush Pose Tools Plugin and Character Creator to Animate, Pose, and Organize PosesMichael Pavlovich via YouTube Posing a Custom ZBrush Character in Character Creator With Custom and Library Accessories
Michael Pavlovich via YouTube Using a Character Creator Neutral Base for Custom Characters, Clothing, and Accessories
Michael Pavlovich via YouTube Character Creator and ZBrush: 3D Modeling Techniques for Stylized Characters and 3D Printing
Michael Pavlovich via YouTube Export Unreal Engine 5.1 Animation Sequence to iClone and Character Creator as rlMotion
Freedom Arts - 3D Animation & Game Developer via YouTube