Programming Physics Games with Python and OpenGL
Offered By: EuroPython Conference via YouTube
Course Description
Overview
Learn to create physics-based games using Python and OpenGL in this comprehensive EuroPython 2013 conference talk. Explore the fundamentals of OpenGL, physics engines, and game development as you delve into Newtonian quantities, rotational equivalents, and collision detection techniques. Discover how to implement the Separating Axis Theorem, create physical bodies, and link them with OpenGL objects. Master the art of texture mapping, drawing textured quads, and handling collision callbacks. Gain insights into joint systems, graphics, sound integration, and the crucial skill of fine-tuning a physics engine. Examine the creation of compound effects and physics puzzles while weighing the pros and cons of incorporating a physics engine in your game projects.
Syllabus
Programming Physics Games with OpenGL
What is OpenGL?
What is a physics engine?
OpenGL wrapper/scenegraph
What a game does
A physics simulation
Newtonian Quantities
Rotational Equivalents
Collisions
Separating Axis Theorem
Creating bodies
Linking physical objects with OpenGL
Texture Coordinates
Drawing textured quads
Collision Callbacks
Joints
Pin Joint
Graphics and Sound
The art of tuning a physics engine
Compound effects
Physics Puzzles
Reasons to use a physics engine
Reasons not to use a physics engine
Taught by
EuroPython Conference
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