YoVDO

Creating Feudal Japan from Across the Pacific

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Cinematography Courses Realism Courses

Course Description

Overview

Explore the intricate process of creating an authentic representation of feudal Japan in this 51-minute GDC talk by Jason Connell from Sucker Punch Productions. Delve into the valuable contributions of cultural experts throughout the development of 'Ghost of Tsushima' and discover the direction techniques employed to capture the essence of the game experience. Learn about the team's cultural journey, field research, and personal investment in the project. Gain insights into the challenges faced, including naming conflicts and feedback incorporation. Examine the visual inspirations, from realism and texture to cinematography and the iconic Kurosawa Mode. Uncover the importance of attention to detail in elements such as ghosts, duels, and the innovative use of wind in the game. Walk away with key takeaways and a deeper understanding of the meticulous effort involved in crafting a historically and culturally respectful gaming experience.

Syllabus

Introduction
Ghost of Tsushima
Why is this important
Overview
The Idea
Cultural Journey
Ghosts
Become a Student
Field Research
Personal Investment
Team Growth
Conflict
Naming
Feedback
Takeaways
Visual Inspirations
Realism
Noise
Texture
Cinematography
Duels
Books
The Wind
Kurosawa Mode
Recap
Summary
Thank You


Taught by

GDC

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