Creating a Village Using Procedural Generation in Unreal Engine 5 - Beginner Tutorial
Offered By: UNF Games via YouTube
Course Description
Overview
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Learn to create a procedurally generated village in Unreal Engine 5 with this beginner-friendly tutorial. Start by setting up a project and creating a landscape, then dive into PCG techniques for forest and village generation. Explore spline-based building placement, add variety with churches and cemeteries, and refine the environment with foliage and sculpting. Master lighting and post-processing to enhance the atmosphere, and finish by adding fences for a complete village scene. Follow along step-by-step to gain practical skills in procedural content generation and level design using Unreal Engine 5.
Syllabus
Intro
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Create the project and setup assets
Create the level and landscape
Start of the PCG Forest
Words of encouragement
Add a character to use as a scale
Start of the PCG Village
Getting data from a spline
Spawn houses
Remove the trees inside the village
Add a church to the village
Spawn more buildings
Add disorder in the building spawning
Add a cemetery to the village
Add foliage inside the village
Sculpt the landscape
Change the lighting
Use the post process volume to change the environment look
Add fences to the village
Final words and result
Outro
Taught by
UNF Games
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