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Creating a Game-Ready 3D Cartoon Avatar: From Vroid Studio to Unreal Engine 5.1

Offered By: Freedom Arts - 3D Animation & Game Developer via YouTube

Tags

Game Development Courses Unreal Engine Courses 3d Modeling Courses Character Animation Courses Vroid Studio Courses FBX Courses

Course Description

Overview

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Learn to create a game-ready 3D cartoon avatar in this comprehensive 49-minute tutorial. Start by designing a character in Vroid Studio, then convert it to FBX format using a specialized converter. Optimize the model with Simplygon and Autodesk Maya before importing it into Unreal Engine 5.1. Utilize the Freedom Animation Pipeline to retarget and integrate the character as a main player or NPC in your game project. Master techniques for creating, exporting, optimizing, and implementing 3D assets, enhancing your game development skills from concept to playable character.

Syllabus

- Introduction
- Part 1: Create 3D Cartoon Manga Avatar in Vroid Studio
- Part 2: Save Vroid Project and Export VRM
- Part 3: Install Vroid VRM to FBX Converter
- Part 4: VRM to FBX export
- Part 5: Prepare Autodesk Maya and install Simplygon Plugin
- Part 6: Simiplygon Game Ready Convertor - Multiple Mesh & Materials to Single Mesh & Material
- Part 7: Maya - Add Root Bone for 3D Avatar
- Part 8: Export FBX Version 2011 from Maya
- Part 9: Create new game project in Unreal Engine 5.1
- Part 10: Import Game Ready FBX into Unreal project
- Part 11: Install Freedom Animation Pipeline for UE5.1 project
- Part 12: Set IK Rig for your 3D Avatar
- Part 13: Set IK Retargeter for your 3D Avatar
- Part 14: Retarget Animation Sequence and Animation Blueprint
- Part 15: Set your 3D Avatar as Player Game Avatar
- Part 16: Set your 3D Avatar as NPC
- Part 17: Create Female Animation Blueprint
- Part 18: Test Play, DONE!!!
- Subscribe to my channel!


Taught by

Freedom Arts - 3D Animation & Game Developer

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