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Create Your Game in Unreal Engine 5 - First Person Shooter Mechanics: Sprint & Reload

Offered By: UNF Games via YouTube

Tags

Unreal Engine Courses Game Development Courses User Interface Design Courses

Course Description

Overview

Dive into a comprehensive tutorial on creating First Person Shooter mechanics in Unreal Engine 5, focusing on sprint and reload functionalities. Learn to implement sprinting logic, modify animations, blend them effectively, and set up camera shake for added realism. Explore the intricacies of reloading mechanics, including UI elements and animation integration. Gain insights on efficient code organization, utilizing HUD classes, and leveraging Unreal Engine's tools like the reference viewer and size map. Perfect for game developers looking to enhance their FPS projects with professional-grade features and optimized workflows.

Syllabus

Start
Sprinting logic video "Sprint mechanic in Unreal Engine" start
Changing the sprint animation
Changing animations inside Unreal Engine video "Creating new animations based on other ones inside Unreal Engine"
Blend the animations
Setting up the animation blend on the event graph
Stream Question: Does this logic works for a third person shooter?
Adding the camera shake video "Camera shake in Unreal Engine" video "Sprint mechanic in Unreal Engine" end
Stream Question: Would a Floor with noise shake the camera autom automatically?
Explaining reloading logic
Reload UI
Where to put our logic?
Using the HUD class
Using the reference viewer and the size map
Updating our HUD update functions
Adding the reload function
Creating the reload animation
Integrating the reload animation in the Animation Blueprint
Final Words —


Taught by

UNF Games

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