Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner
Offered By: The Interactive & Immersive HQ via YouTube
Course Description
Overview
Learn how to control virtual lights in Unreal Engine using OSC messages from TouchDesigner in this comprehensive 51-minute tutorial. Explore the process of setting up an OSC-based connection between the two software platforms, allowing you to manipulate the overhead lights of a detailed subway car model rendered in Unreal Engine using CHOP signals from TouchDesigner. Discover how to configure Unreal Engine to receive OSC messages, parse their addresses, and route the content to scene object parameters. The tutorial covers essential topics such as downloading Unreal Engine, setting up TouchDesigner networks and Unreal Engine projects, implementing OSC receivers and servers, testing connections, routing messages to lighting intensity levels, adjusting lighting, rebuilding lighting effects, and generating RGB values for light color control. Gain valuable insights into augmenting TouchDesigner projects with Unreal Engine's 3D capabilities while leveraging TouchDesigner's strengths in rapid prototyping, Python integration, and connectivity with various devices and protocols.
Syllabus
- Unreal Engine download and Epic Games Marketplace
- Setting up the TouchDesigner Network
- Setting up the Unreal Engine Project
- OSC Receiver in Unreal Engine
- OSC Server
- Testing the OSC connection
- Routing Messages to the Intensity Level of Lighting
- Adjusting the Lighting Intensity
- Rebuilding Lighting Effects
- Generating RGB Values and Setting Light Color
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ
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