Game Programming: Introduction to Shaders - Lecture 21
Offered By: Dave Churchill via YouTube
Course Description
Overview
Dive into the world of game programming with this lecture on the introduction to shaders. Learn the fundamentals of shader technology and its application in game development as part of the COMP4300 Game Programming course at Memorial University. Explore how shaders enhance visual effects, improve performance, and contribute to the overall aesthetics of games. Gain insights into the role of shaders within the broader context of game engine architecture, including their interaction with rendering pipelines, animation systems, and graphics libraries like SFML. Understand the importance of shaders in modern game development and how they fit into the Entity-Component-System (ECS) architecture. This lecture, delivered by Professor David Churchill, is part of a comprehensive course covering various aspects of game programming, from vector math to artificial intelligence and user interfaces.
Syllabus
COMP4300 - Game Programming - Lecture 21 - Intro to Shaders
Taught by
Dave Churchill
Related Courses
Computational PhotographyGeorgia Institute of Technology via Coursera Computer Graphics
University of California, San Diego via edX Interactive 3D Graphics
Autodesk via Udacity Introducción a la Programación para Ciencias e Ingeniería
Universidad Politécnica de Madrid via Miríadax Interactive Computer Graphics
University of Tokyo via Coursera