YoVDO

Game Programming: Introduction to Shaders - Lecture 21

Offered By: Dave Churchill via YouTube

Tags

Shaders Courses C++ Courses Computer Graphics Courses SFML Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Dive into the world of game programming with this lecture on the introduction to shaders. Learn the fundamentals of shader technology and its application in game development as part of the COMP4300 Game Programming course at Memorial University. Explore how shaders enhance visual effects, improve performance, and contribute to the overall aesthetics of games. Gain insights into the role of shaders within the broader context of game engine architecture, including their interaction with rendering pipelines, animation systems, and graphics libraries like SFML. Understand the importance of shaders in modern game development and how they fit into the Entity-Component-System (ECS) architecture. This lecture, delivered by Professor David Churchill, is part of a comprehensive course covering various aspects of game programming, from vector math to artificial intelligence and user interfaces.

Syllabus

COMP4300 - Game Programming - Lecture 21 - Intro to Shaders


Taught by

Dave Churchill

Related Courses

Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes via Coursera
基于Unity引擎的游戏开发进阶
Fudan University via Coursera
VR Scenes and Objects
Udacity
VR Software Development
Google via Udacity
3D Art and Audio Pipeline
Unity via Coursera