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Game Programming: Cache Coherency and Memory Pooling - Lecture 19

Offered By: Dave Churchill via YouTube

Tags

Computer Science Courses C++ Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore cache coherency and memory pooling concepts in game programming through this 58-minute lecture from Memorial University's Computer Science 4300 course. Delve into fundamental game programming and engine architecture topics, including vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Learn how to develop fully functional games using an ECS (Entities, Components, Systems) architecture with C++ and the SFML graphics library. Gain valuable insights from Professor David Churchill in this Fall 2022 course focused on enhancing game development skills and understanding core programming principles for creating efficient and performant games.

Syllabus

COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling


Taught by

Dave Churchill

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