Game Programming: Assignment 4 Overview and Implementation - Lecture 17
Offered By: Dave Churchill via YouTube
Course Description
Overview
Syllabus
- Preroll
- Greetings
- Assignment Demo / Overview
- Detailed Specification
- Assets
- Player Animations / Movement
- Player Collisions
- Player Health
- Player Invincibility Frames
- Other Entities
- Player Attacking
- NPC Entities
- Tiles
- Camera Views Follow / Room
- Room Calculations
- Misc Controls
- Assets File
- Level File
- Room / Grid Calculations
- Tile Specification
- NPC Specification
- Patrol AI
- Follow AI
- Recommended Feature Implementation Order
- 1 Player Movement
- 2 Load Level
- 3 Spawn Player
- 4 Camera System
- 5 Spawn Sword
- 6 Player Attacking / Collision / HP
- 7 Animation System
- 8 Patrol / Follow AI
- 9 Line Intersection
- 10 Entity Intersection
- 11 Follow AI Line of Sight
- 12 Invincibility Status
- 13 Hearth Pickups
- 14 Black Tile Teleporting
- Custom Level File
- Outro
Taught by
Dave Churchill
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