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Game Programming: Assignment 4 Specification - Lecture 17

Offered By: Dave Churchill via YouTube

Tags

Artificial Intelligence Courses C++ Courses Animation Courses Collision Detection Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore a comprehensive lecture on game programming, focusing on Assignment 4 for COMP4300. Learn about solution demonstrations, program specifications, and various game elements including player mechanics, entity management, attacking systems, and NPC behaviors. Dive into topics such as tile-based environments, drawing techniques, room design, GUI implementation, and asset configuration. Understand level specifications, room and tile diagrams, and NPC/AI specifications. Review important changes from the previous assignment, discover the recommended feature completion order, and familiarize yourself with the marking scheme. This lecture, part of Memorial University's Computer Science 4300 course on Intro to Game Programming, provides essential knowledge for developing fully functional games using ECS architecture, C++, and SFML graphics library.

Syllabus

- Intro
- Solution Demo
- Program Specification
- Player
- Other Entities
- Attacking
- NPC Entities
- Tiles
- Drawing / Views
- Rooms
- GUI
- Misc Controls
- Assests Config File
- Level Specification File
- Room / Tile Diagram
- NPC / AI Specification
- Misc Notes / Changes from A3
- Feature Completion Order / Code
- Marking Scheme


Taught by

Dave Churchill

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