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Game Programming: Saving Progress, Game Tools, and Drag & Drop - Lecture 16

Offered By: Dave Churchill via YouTube

Tags

Game Development Courses C++ Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Learn about saving progress, game tools, and drag & drop functionality in game programming through this lecture from Memorial University's Computer Science 4300 course. Explore techniques for implementing save systems, creating game development tools, and incorporating drag and drop mechanics in games. Gain insights into essential game programming concepts as part of a comprehensive introduction to game engine architecture, vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Discover how to apply these principles using an Entity Component System (ECS) architecture with C++ and the SFML graphics library.

Syllabus

COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop


Taught by

Dave Churchill

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