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Game Programming: Game Cameras and Views - Lecture 14

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Computer Graphics Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore game camera and view concepts in this comprehensive lecture from the COMP4300 Game Programming course at Memorial University. Delve into the fundamentals of implementing effective game cameras and managing views within game engines. Learn how these crucial elements contribute to player perspective and overall gameplay experience. Gain insights into various camera types, movement techniques, and view management strategies commonly used in game development. Apply this knowledge to enhance your game projects and create more immersive gaming environments using C++ and the SFML graphics library within an ECS (Entities, Components, Systems) architecture.

Syllabus

COMP4300 - Game Programming - Lecture 14 - Game Cameras / Views


Taught by

Dave Churchill

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