YoVDO

Game Programming: Game Cameras and Views - Lecture 14

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Computer Graphics Courses Entity Component System Courses SFML Courses

Course Description

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore game camera and view concepts in this comprehensive lecture from the COMP4300 Game Programming course at Memorial University. Delve into the fundamentals of implementing effective game cameras and managing views within game engines. Learn how these crucial elements contribute to player perspective and overall gameplay experience. Gain insights into various camera types, movement techniques, and view management strategies commonly used in game development. Apply this knowledge to enhance your game projects and create more immersive gaming environments using C++ and the SFML graphics library within an ECS (Entities, Components, Systems) architecture.

Syllabus

COMP4300 - Game Programming - Lecture 14 - Game Cameras / Views


Taught by

Dave Churchill

Related Courses

Computational Photography
Georgia Institute of Technology via Coursera
Computer Graphics
University of California, San Diego via edX
Interactive 3D Graphics
Autodesk via Udacity
Introducción a la Programación para Ciencias e Ingeniería
Universidad Politécnica de Madrid via Miríadax
Interactive Computer Graphics
University of Tokyo via Coursera