Game Programming: Actions and Replays - Lecture 10
Offered By: Dave Churchill via YouTube
Course Description
Overview
Learn about actions and replays in game programming through this 50-minute lecture from Memorial University's Computer Science 4300 course. Explore the fundamentals of game programming and engine architecture, focusing on implementing action systems and replay functionality. Gain insights into vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Discover how to create fully functional games using an Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Delve into the intricacies of designing and implementing action systems for game entities and learn techniques for recording and replaying game states.
Syllabus
COMP4300 - Game Programming - Lecture 10 - Actions and Replays
Taught by
Dave Churchill
Related Courses
Computer GraphicsUniversity of California, San Diego via edX Intro to Parallel Programming
Nvidia via Udacity Initiation à la programmation (en C++)
École Polytechnique Fédérale de Lausanne via Coursera C++ For C Programmers, Part A
University of California, Santa Cruz via Coursera Introduction à la programmation orientée objet (en C++)
École Polytechnique Fédérale de Lausanne via Coursera