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Game Programming: Assignment 2 - Lecture 7

Offered By: Dave Churchill via YouTube

Tags

Artificial Intelligence Courses C++ Courses Animation Courses Collision Detection Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore game programming fundamentals in this lecture from Memorial University's Computer Science 4300 course. Delve into Assignment 2 as Professor David Churchill guides students through key concepts in game engine architecture. Learn about vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Gain hands-on experience writing fully functional games using an ECS (Entities, Components, Systems) architecture with C++ and the SFML graphics library. This Fall 2023 course offers valuable insights for those interested in mastering game development techniques, though course assignments and files are not publicly available.

Syllabus

COMP4300 - Game Programming - Lecture 07 - Assignment 2


Taught by

Dave Churchill

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