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Game Programming: EntityManager and Game Math - Lecture 6

Offered By: Dave Churchill via YouTube

Tags

C++ Courses User Interfaces Courses Collision Detection Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Learn about EntityManager and game math in this lecture from the COMP4300 Game Programming course at Memorial University. Explore the fundamentals of game programming and engine architecture, focusing on the implementation of an EntityManager system and essential mathematical concepts for game development. Gain insights into vector math, rendering techniques, animation principles, and artificial intelligence applications in game design. Discover how to create functional games using the Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Delve into topics such as collision detection, game physics, and user interface design to enhance your game development skills.

Syllabus

COMP4300 - Game Programming - Lecture 06 - EntityManager + Game Math


Taught by

Dave Churchill

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