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Game Programming: EntityManager and 2D Game Math - Lecture 6

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Explore game programming fundamentals in this lecture from Memorial University's Computer Science 4300 course. Dive into the EntityManager concept and essential 2D game mathematics. Learn about ECS (Entities, Components, Systems) architecture, C++ programming for games, and the SFML graphics library. Gain insights into vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Taught by Professor David Churchill, this comprehensive session equips students with the knowledge to create fully functional games.

Syllabus

COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math


Taught by

Dave Churchill

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