Game Programming: EntityManager and 2D Game Math - Lecture 6
Offered By: Dave Churchill via YouTube
Course Description
Overview
Explore game programming fundamentals in this lecture from Memorial University's Computer Science 4300 course. Dive into the EntityManager concept and essential 2D game mathematics. Learn about ECS (Entities, Components, Systems) architecture, C++ programming for games, and the SFML graphics library. Gain insights into vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Taught by Professor David Churchill, this comprehensive session equips students with the knowledge to create fully functional games.
Syllabus
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
Taught by
Dave Churchill
Related Courses
Flappy Bird Clone - The Complete SFML C++ Game CourseUdemy Learn C++ Game Development
Udemy Tic-Tac-Toe Clone - The Complete SFML C++ Game Course
Udemy Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering
Udemy SFML 2.4 for Beginners
YouTube