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SFML and ImGui Tutorial for Game Programming - Lecture 4

Offered By: Dave Churchill via YouTube

Tags

C++ Courses Event Handling Courses User Interfaces Courses Sprites Courses Makefiles Courses SFML Courses IMGUI Courses

Course Description

Overview

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Explore game programming fundamentals in this comprehensive lecture covering SFML and ImGui. Learn about Makefile usage, compilation processes, and running programs. Dive into SFML concepts including windows, frame rates, events, drawing, sprites, and transformations. Discover ImGui features such as widgets, naming conventions, and how to utilize the online manual. Gain practical insights into bitset options, parameters, and SFML tutorial resources. Master essential techniques for creating interactive game interfaces and graphics using C++ and SFML library in this hour-long session from Memorial University's Computer Science 4300 course.

Syllabus

- Introduction
- Makefile Explanation
- Compiling / Running
- Slides Begin
- SFML Slides
- ImGui Slides
- ImGui Widgets
- ImGui Naming
- ImGui Online Manual
- SFML Tutorial Website
- SFML Windows
- Bitset Options / Parameters
- Windows Continued
- SFML Frame Rate
- SFML Events
- SFML Drawing
- SFML Sprites
- SFML Transformations


Taught by

Dave Churchill

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