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Game Programming: Introduction to Course and Fundamentals - Lecture 1

Offered By: Dave Churchill via YouTube

Tags

Artificial Intelligence Courses C++ Courses Animation Courses Collision Detection Courses Entity Component System Courses SFML Courses

Course Description

Overview

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Dive into the fundamentals of game programming and game engine architecture in this comprehensive lecture from Memorial University's Computer Science 4300 course. Explore key topics including vector math for games, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Learn to write fully functional games using an ECS (Entities, Components, Systems) architecture with C++ and the SFML graphics library. Get an overview of the course structure, assignments, grading system, and important policies. Gain insights into the gaming industry and job prospects. Understand the course goals, delve into game engines, and receive a brief introduction to the ECS architecture. Perfect for students interested in mastering the essentials of game development.

Syllabus

- Welcome
- Course Information
- Assignments
- Discord Server private
- Lecture Delivery Info
- Final Project
- Class Schedule Spreadsheet
- Slides Start
- What is the course about?
- Assignments / Project / Grades
- Academic Misconduct
- Notes on Industry / Jobs
- Course Goals
- Game Engines
- Course Topics
- Brief Intro to ECS


Taught by

Dave Churchill

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