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ZBrush 2024 - Creating and Detailing 3D Models

Offered By: Pixologic ZBrush via YouTube

Tags

ZBrush Courses 3d Modeling Courses UV Mapping Courses Character Design Courses Texture Painting Courses Digital Sculpting Courses

Course Description

Overview

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Dive into a comprehensive 2-hour tutorial on creating intricate 3D models using ZBrush 2024. Learn advanced techniques for designing and sculpting complex objects like wheels and chair bases, with a focus on the Krang character. Explore essential ZBrush tools including InsertMesh Brush, ArrayMesh, and Transpose Master. Gain insights on industry applications, best practices for character artists, and tips for using 3D scans as learning resources. Master UV mapping, texture painting, and rendering techniques to bring your creations to life. Perfect for both beginners and experienced 3D artists looking to enhance their ZBrush skills and create professional-quality 3D models.

Syllabus

Waiting Loop
Welcome
Today's Topic
Krang, Session four, Wheels
__ New wheels, Reference
__ Subtools organization, save
__ Cylinder starting point
__ Create InsertMesh Brush
__ Wheel Profile Round
Q Fun project besides work
Q __ Blinky Bunny, Blink 182
Q __ Rexy the Dinosaur
Q __ But with Raptors, VFX n Chill
Q __ Art and experimenting
Q __ SpongeBob
Q __ Conkers Bad Fur Day
__ Wheel, Core pieces
__ Wheel, Top Cover, connect
Q Degree or not, benefits
Q About Discord
Q What Industries - ZBrush [1]
__ Wheel Top Connector
Q What Industries - ZBrush [2]
__ Wheel Top Connector [continue]
__ Coloring the wheel
Q How to get started, ZBrush, Cinema 4D
Q What Industries - ZBrush [3], scan, print
__ Tip - Practice Makes Permanent
__ Scale the wheel
Q Proxy Pose forgot update the transpose master
Q Proxy Pose and IMM, Move, Merge SubTool
Krang, Chair, Manual Base
__ Reference for chair base
__ Modeling Base, QMesh, first legs
Q Best practice for a character artist
__ Producing all five legs, ArrayMesh
Q Using 3d scans as a learning base
Q __ Ian's Spider example
Q Learning Sculpting from Shane Olson
__ Position, Center, Center-tube
__ ArrayMesh-One Mesh
__ Transpose Master, Base
Prepping for Substance
__ DynaMesh, PolyGroups
__ ZRemesher
__ Project History
__ SubDivide, Group by Normals, Merge
__ GOZ the Wheels, Cinema 4D
__ UVEdit, UV, Cubic, packing
__ GOZ Wheels back in ZBrush
__ GOZ Base, UV, and GOZ back
__ Organizing, SubTool Folders
Q Artist Gallery, ZBrush Central
__ Krang Controller, Screen FUI
__ Paint Image, Screen, Static
__ Lights and Preview Render [1]
Q Update Question
__ Lights and Preview Render [2]. AO, Wax
__ Filters, background-color
Next episode, Wrapping up, Student Licenses
Thank you and bye!


Taught by

Pixologic ZBrush

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