YoVDO

Classic Game Design Postmortem - Swinging with Spider-Man

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Design Courses Comparative Analysis Courses

Course Description

Overview

Dive into a classic game design postmortem exploring the acclaimed web-swinging mechanics of Treyarch's 2004 Spider-Man 2. Join Jamie Fristrom, the technical director and designer, as he breaks down the intricacies behind the game's innovative swinging system. Compare and contrast this groundbreaking mechanic with other swinging games, including Bionic Commando Rearmed and Insomniac's 2018 Spider-Man. Gain valuable insights into the development process, design decisions, and technical challenges faced during the creation of this iconic gameplay feature. Learn how the team achieved the perfect balance of physics, control, and fun that made web-swinging a standout element in the superhero gaming genre.

Syllabus

Classic Game Design Postmortem: Swinging with Spider-Man


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube