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Using Splines as a Light Source in Cinema 4D

Offered By: eyedesyn via YouTube

Tags

Cinema 4D Courses Global Illumination Courses

Course Description

Overview

Discover how to utilize splines as light sources in Cinema 4D with this comprehensive 41-minute tutorial. Learn about area lights, recreate Global Illumination-type lighting using the Area Lights Object function, and explore techniques for creating dynamic lighting effects. Master the process of using editable objects as light sources, adjusting light properties, and controlling specular highlights. Dive into topics such as linear vs. inverse square lighting, cloning lights, manipulating reflection colors, and creating smooth splines for enhanced lighting effects. Gain valuable insights on backlight techniques, working with various objects, and customizing background elements to elevate your 3D scenes.

Syllabus

Intro
Scene Setup
Adding a Light Source
Area Light
editable object
details tab
show and render
adding a ring light
rebuilding the spline
creating capsules
adjusting capsule size
turning on interactive render region
linear vs inverse square
control radius and inner radius
cloning lights
avoiding sharp highlights
specular color
high specular
control specular color
specular highlights
changing reflection color
changing capsule color
smooth spline
specular
backlight
reflections
other objects
changing the background


Taught by

eyedesyn

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