How to Export AR Ready GLTF-GLB Files
Offered By: eyedesyn via YouTube
Course Description
Overview
Learn how to export AR-ready GLTF/GLB files from Cinema 4D in this comprehensive tutorial. Master the process of exporting 3D objects for use in AR animation apps like Adobe Aero. Explore techniques for baking textures and basic UV unwrapping using Bodypaint. Discover export methods for different Cinema 4D versions, including R19 and R20. Gain insights into material compatibility, crucial GLTF export settings, and solutions for common issues like fixing material colors. Dive into advanced topics such as texture baking and UV mapping to optimize your 3D models for AR applications. By the end of this tutorial, you'll have the skills to create and share AR-ready 3D objects on platforms like Facebook and Adobe Aero.
Syllabus
- How to Export out GLB Files Using R19 & below
- Using Blackthread IO GLTF Exporter website
- How to Export GLB Files Using R20
- C4D to Facebook/Aero material compatibilty
- Important GLTF export settings
- Posting your 3D object to Facebook
- Other C4D R20 GLTF exporter features
- Fixing material color issues
- Baking textures for GLTF export
- Using Bodypaint to fix UV issues
- How to join my Eyedesyn Facebook group to post
- Recap
Taught by
eyedesyn
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