Modeling 3D Clothes in ZBrush and Blender for Character Creator - Part 3
Offered By: Reallusion via YouTube
Course Description
Overview
Learn to create custom 3D clothing for characters in this video tutorial from the Character Creator Master Series. Explore the process of modeling high-resolution clothes in ZBrush, retopologizing in Blender, and UV mapping techniques. Discover the requirements for custom hair geometry, UV layout, and materials. Gain valuable insights into creating clothing that automatically conforms to custom-made characters in Character Creator, which can then be imported into iClone for posing and animation. Follow along as the instructor demonstrates each step, from initial concept discussion to final implementation, in this comprehensive guide to 3D clothing creation for stylized pirate characters.
Syllabus
Process discussion
Creating the high-resolution clothes in ZBrush
Retopologizing in Blender
UV Mapping the clothes
Requirements for the hair geometry, UV layout, and materials
Taught by
Reallusion
Related Courses
Get A Grasp! A Primer Course for Getting Your Comic StartedIndependent Character Design for Video Games
California Institute of the Arts via Coursera Arte 3D y animación en videojuegos
Universitat Autònoma de Barcelona (Autonomous University of Barcelona) via Coursera Visual Storytelling for Film and Video Games
Ringling College of Art + Design via Kadenze Making Typeface Families
School of Visual Arts via Kadenze