YoVDO

Character Creator GoZ Plus - One-Button Baking for Bodies, Clothing, Accessories, and Props

Offered By: Michael Pavlovich via YouTube

Tags

ZBrush Courses 3D Printing Courses Animation Courses Sculpting Courses 3d Modeling Courses UV Mapping Courses Character Design Courses Texturing Courses Rigging Courses Character Creator Courses

Course Description

Overview

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Learn to use Character Creator GoZ PLUS for efficient one-button baking of bodies, clothing, accessories, and props in this comprehensive tutorial. Master the process of converting base color maps and normal maps between Character Creator and ZBrush, enabling seamless transfer of polypaint and high-resolution details. Explore techniques for posing high-resolution source assets for 3D printing using ZBrush Pose Tools. Dive into topics such as GoZ Plus installation, settings configuration, and workflow between Character Creator and ZBrush. Discover how to sculpt, create custom textures, adjust skin weights, and apply animations to your characters. Gain valuable insights on UV creation, accessory attachment, and efficient workflow practices for character design and 3D modeling.

Syllabus

- Intro
- Part 1 - GoZ PLUS - CC Prop to ZBrush
- GoZ Plus Installation
- GoZ Plus CC Settings
- GoZ Plus CC to ZBrush
- CC Detail Layer
- Sculpting lion head to eagle head
- CC Launch Base Color and Save
- ZBrush Base Color Texture Import
- Brush Chisel Organic Feather Brush
- Topological Mask
- Polypainting for a Base Color Texture
- Masking and Mask by Cavity
- ZPlugin CC GoZ Plus
- CC GoZ Options on Import
- Custom Metallic and Roughness with Launch
- Adjust Color Settings
- Morph UV
- Zbrush Polypaint to Texture
- ZBrush Create Normal Map
- Part 2 - GoZ PLUS - ZBrush Asset to Character Creator
- Creating UVs in ZBrush
- Loading a Character into Character Creator
- GoZ Plus Hockey Mask to Character Creator
- Attach Pick Parent Pivot for Accessories
- Applying an animation
- Edit Pose
- Custom Metallic Map
- Basic Roughnes Adjustment
- Custom Roughness Map
- Saving a Custom Head Accessory to the Content Library
- Part 3 - GoZ PLUS - Body, Clothing & Accessories
- Loading up a neutral male base body
- GoZ base body NOT Plus to ZBrush
- Detailing your character base body
- GoZ PLUS Polypainted Detailed Base Body to Character Creator
- Sending a relaxed A-Pose back to ZBrush
- Clothing and Accessories in ZBrush
- GoZ Plus Clothing and Accessories to CC
- Modify Skin Weights - Smooth Brush
- Modify Skin Weights - Flood 1
- Converting Clothing item to Accessory
- Making a default gray texture for Roughness and Metallic
- Transfer Skin Weights - Accessory to a Clothing Item
- Transfer Weight Boot and Glove template
- Hide Body Mesh Tool
- Appying an animation or pose to your character
- Edit Motion Pose
- Relink Mesh Changes in New Layer
- ZBrush Pose Tools Pose Library
- Outro


Taught by

Michael Pavlovich

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