Porting Celeste: From PICO-8 to PicoSystem - Indie Game Development on Microcontrollers
Offered By: media.ccc.de via YouTube
Course Description
Overview
Explore the journey of porting the indie game classic Celeste from PICO-8 to the Pimoroni PicoSystem in this 23-minute conference talk. Dive into the world of pixel art graphics and microcontroller programming, comparing the challenges and rewards to coding for vintage 8-bit systems. Learn about the process of adapting Celeste to run on a system with only 264 Kilobytes of RAM, including initial attempts in C and C++, and the final implementation in embedded Rust. Discover how working within strict hardware limitations can foster creativity and deeper understanding of low-level programming. Gain insights into the potential development of a new beginner-friendly game framework for embedded systems, and understand the enduring appeal of pixel art in modern game development.
Syllabus
Celeste
Taught by
media.ccc.de
Related Courses
Comprendre les MicrocontroleursÉcole Polytechnique Fédérale de Lausanne via Coursera Electronic Interfaces: Bridging the Physical and Digital Worlds
University of California, Berkeley via edX Arduino y algunas aplicaciones
Universidad Nacional Autónoma de México via Coursera Embedded Systems Design
Indian Institute of Technology, Kharagpur via Swayam Enseignes et afficheurs à LED
École Polytechnique Fédérale de Lausanne via Coursera