Causing Chaos - Physics and Destruction in UE4 - SIGGRAPH 2019 - Unreal Engine
Offered By: Unreal Engine via YouTube
Course Description
Overview
Explore the future of physics and destruction in Unreal Engine through this SIGGRAPH 2019 conference talk. Dive into features that empower content creators to build highly interactive worlds capable of fracturing, shattering, and demolishing. Discover the Chaos system, its management, and practical applications in navigation, AI reactions, and damage detection. Examine advanced techniques like geometry collections, fracturing, sub-fracturing, and performance optimization through clustering. Delve into the Chaos Field System, large-scale simulation caching, and the underlying technology powering Chaos. Learn about non-convex collisions, Niagara integration, interactive caching, and physics threading. Gain insights into destructible LODs, dynamic strain evaluation, and strategies for enhancing Chaos performance. Presented by Jim Van Allen, Matthias Worch, and Michael Lentine from Epic Games, along with Jeff Rous from Intel, this 45-minute talk offers a comprehensive look at cutting-edge physics and destruction techniques in Unreal Engine.
Syllabus
Intro
Chaos Demo
Realtime/Prebaked
Chaos is a System
Managing Chaos
Examples
Navigation
Al Reactions
Detecting Damage
Detecting Debris
Cover Invalidation
NETWORKING
Geometry Collections
Fracture in Unreal
Sub-Fracturing and Levels
Performant Simulation Through Clustering
Clustering with Auto-Cluster
Connection Graph
Anchor Fields
Chaos Field System: Strain
Chaos Field System: Sleep, Disable
Large Scale Simulation Caching
The Tech Behind Chaos
Non Convex Collisions
Niagara
Interactive Caching
Physics Thread
Destructible LODS
Dynamic Strain Evaluation
Making Chaos Faster
Taught by
Unreal Engine
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