YoVDO

Building New York in Marvel's Spider-Man - It's Still Just Level Design

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Game Development Courses Level Design Courses

Course Description

Overview

Explore the fundamental level design principles behind the creation of New York City in Marvel's Spider-Man during this 48-minute GDC Level Design Workshop talk from 2019. Discover how Insomniac Games' Josue Benavidez applied traditional level design concepts to construct a vast open-world environment, and learn how these principles can be adapted to projects of any scale. Gain insights into the challenges and solutions involved in crafting an immersive urban playground for Spider-Man's web-swinging adventures, and understand how core level design techniques remain crucial even when building expansive virtual cities.

Syllabus

Building New York in Marvel's Spider-Man: It's Still Just Level Design


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube