YoVDO

Building a Unified Cross-Project UI Framework

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Software Development Courses Project Management Courses Visual Design Courses Interaction Design Courses

Course Description

Overview

Discover how Sybo Games tackled inconsistency in visual and interaction patterns when designing user interfaces across projects in this 2019 GDC talk. Learn about the motivations behind building a UI framework, the limitations of Unity UI, and the team's approach to creating a unified solution. Explore the concept of "The Slice" and gain insights into implementing a cross-project UI framework. Conclude with a recap of key points and a Q&A session, providing valuable knowledge for game developers seeking to streamline their UI design process across multiple projects.

Syllabus

Intro
Why Build UI Framework
Why Not Unity UI
How to Approach
The Slice
Recap
QA


Taught by

GDC

Related Courses

Software as a Service
University of California, Berkeley via Coursera
Software Testing
University of Utah via Udacity
The Hardware/Software Interface
University of Washington via Coursera
Software Debugging
Saarland University via Udacity
Introduction to Systematic Program Design - Part 1
The University of British Columbia via Coursera