YoVDO

Building a Unified Cross-Project UI Framework

Offered By: GDC via YouTube

Tags

GDC (Game Developers Conference) Courses Software Development Courses Project Management Courses Visual Design Courses Interaction Design Courses

Course Description

Overview

Discover how Sybo Games tackled inconsistency in visual and interaction patterns when designing user interfaces across projects in this 2019 GDC talk. Learn about the motivations behind building a UI framework, the limitations of Unity UI, and the team's approach to creating a unified solution. Explore the concept of "The Slice" and gain insights into implementing a cross-project UI framework. Conclude with a recap of key points and a Q&A session, providing valuable knowledge for game developers seeking to streamline their UI design process across multiple projects.

Syllabus

Intro
Why Build UI Framework
Why Not Unity UI
How to Approach
The Slice
Recap
QA


Taught by

GDC

Related Courses

Blending Gameplay and Storytelling with Timeline - 2019 Improvements
Unity via YouTube
Building Beautiful Worlds with Unity's New Terrain Features
Unity via YouTube
Get Started Building World-Class Networked Games with FPS Sample - Unity at GDC
Unity via YouTube
Achieving High-Fidelity AR with the Lightweight Render Pipeline
Unity via YouTube
Megacity on Mobile - How We Optimized It with Adaptive Performance
Unity via YouTube